Saturday, September 07, 2013

GWEN SDL2 GUI Renderer

To try out the new SDL2 SDK I ported GWork (a fork of GWEN) to it.

It mostly went across quite easily, apart from reading pixel values, which GWEN uses to get the colours used when drawing. It is difficult to read pixels in a texture as you don't know the format, so I had to keep a surface. Apart from that though it was fairly easy.

SDL2 renderer Mac OSX 10.8

SDL2 renderer Windows 7

Please read the readme at the Github project for more details. If you have any problems report them at the issue tracker.


[8/9/13] Premake works for Windows now.