Wednesday, August 31, 2016

Ponder: what is reflection?

This is discussion on the current state of Ponder and thoughts on future changes.

What is reflection?

Wikipedia states:
In computer science, reflection is the ability of a computer program to examine, introspect, and modify its own structure and behavior at runtime
and uses are:
... observing and modifying program execution at runtime. A reflection-oriented program component can monitor the execution of an enclosure of code and can modify itself according to a desired goal related to that enclosure. This is typically accomplished by dynamically assigning program code at runtime. 
In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods. 
Reflection can be used to adapt a given program to different situations dynamically. Reflection-oriented programming almost always requires additional knowledge, framework, relational mapping, and object relevance in order to take advantage of more generic code execution.
Features we might expect are:

Type Introspection

The ability to introspect a program type. E.g. see what type it is and which members it contains. This might useful for runtime data binding, e.g. loading an XML file and assigning the values to class members based on element name matches.

Some C++ reflection systems offer this data automatically by parsing the symbols in a compiled C++ file. Ponder does not offer this, and there is some discussion of this in a previous post. It is generally thought that you do not want to export all data, and that sometimes the data needs annotating in order to remove ambiguity. For example, function returning references: should the values be copied or kept as references?

Self Modification

Since C++ is statically compiled, self modified code might be limited to setting pointers and callbacks to chosen type. It might be possible by implementing a runtime dynamic C++ compiler is complicated, and also likely something you would't want to distribute with your program. A more popular way would be to customise behaviour with data, or use an embeddable scripting language, perhaps with dynamic features, e.g. Lua.

No comments: