Cheatsheet is now online. Previously it run in a browser on the desktop. Now it is hosted on Github pages.
Sheets currently are:
- BASH (needs work!)
- Moonscript
- Swift
Moonscript now has syntax highlighting via Highlight.js, which I added.
That which is static and repetitive is boring.
That which is dynamic and random is confusing.
In between lies art. --
John Locke
source/
platform/
gwork/
util/
test/
designer/
samples/
This reflects the dependencies in the project, with each parent folder relying on the child folders above it. There are no dependencies from child to parent! Previously things like input and rendering were a little intertwined with the controls. Ideally, once you get to the gwork level everything should be platform agnostic.There are several problems with reflection in C++.
- It's a lot of work to add, and the C++ committee is fairly conservative, and don't spend time on radical new features unless they're sure it'll pay off. (A suggestion for adding a module system similar to .NET assemblies has been made, and while I think there's general consensus that it'd be nice to have, it's not their top priority at the moment, and has been pushed back until well after C++0x. The motivation for this feature is to get rid of the #include system, but it would also enable at least some metadata).
- You don't pay for what you don't use. That's one of the must basic design philosophies underlying C++. Why should my code carry around metadata if I may never need it? Moreover, the addition of metadata may inhibit the compiler from optimizing. Why should I pay that cost in my code if I may never need that metadata?
- Which leads us to another big point: C++ makes very few guarantees about the compiled code. The compiler is allowed to do pretty much anything it likes, as long as the resulting functionality is what is expected. For example, your classes aren't required to actually be there. The compiler can optimize them away, inline everything they do, and it frequently does just that, because even simple template code tends to create quite a few template instantiations. The C++ standard library relies on this aggressive optimization. Functors are only performant if the overhead of instantiating and destructing the object can be optimized away. operator[] on a vector is only comparable to raw array indexing in performance because the entire operator can be inlined and thus removed entirely from the compiled code. C# and Java make a lot of guarantees about the output of the compiler. If I define a class in C#, then that class will exist in the resulting assembly. Even if I never use it. Even if all calls to its member functions could be inlined. The class has to be there, so that reflection can find it. Part of this is alleviated by C# compiling to bytecode, which means that the JIT compiler can remove class definitions and inline functions if it likes, even if the initial C# compiler can't. In C++, you only have one compiler, and it has to output efficient code. If you were allowed to inspect the metadata of a C++ executable, you'd expect to see every class it defined, which means that the compiler would have to preserve all the defined classes, even if they're not necessary.
- And then there are templates. Templates in C++ are nothing like generics in other languages. Every template instantiation creates a new type. std::vector
is a completely separate class from std::vector . That adds up to a lot of different types in a entire program. What should our reflection see? The template std::vector? But how can it, since that's a source-code construct, which has no meaning at runtime? It'd have to see the separate classes std::vector and std::vector . And std::vector ::iterator and std::vector::iterator , same for const_iterator and so on. And once you step into template metaprogramming, you quickly end up instantiating hundreds of templates, all of which get inlined and removed again by the compiler. They have no meaning, except as part of a compile-time metaprogram. Should all these hundreds of classes be visible to reflection? They'd have to, because otherwise our reflection would be useless, if it doesn't even guarantee that the classes I defined will actually be there. And a side problem is that the template class doesn't exist until it is instantiated. Imagine a program which uses std::vector. Should our reflection system be able to see std::vector ::iterator ? On one hand, you'd certainly expect so. It's an important class, and it's defined in terms of std::vector, which does exist in the metadata. On the other hand, if the program never actually uses this iterator class template, its type will never have been instantiated, and so the compiler won't have generated the class in the first place. And it's too late to create it at runtime, since it requires access to the source code.
- And finally, reflection isn't quite as vital in C++ as it is in C#. The reason is again, template metaprogramming. It can't solve everything, but for many cases where you'd otherwise resort to reflection, it's possible to write a metaprogram which does the same thing at compile-time. boost::type_traits is a simple example. You want to know about type T? Check its type_traits. In C#, you'd have to fish around after its type using reflection. Reflection would still be useful for some things (the main use I can see, which metaprogramming can't easily replace, is for autogenerated serialization code), but it would carry some significant costs for C++, and it's just not necessary as often as it is in other languages.
ponder, synonyms: reflect onThe Boost dependency has been removed for the reflection library,
used to expose and edit objects' attributes into a graphical user interface. It can also be used to do automatic binding of C++ classes to script languages such as Python or Lua. Another possible application would be the serialization of objects to XML, text or binary formats. Or you can even combine all these examples to provide a powerful and consistent interface for manipulating your objects outside C++ codeRelated links:
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| Syntax highlighted code examples. |
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| Extended formatting for defines. |
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| Key shortcuts. |