It mostly went across quite easily, apart from reading pixel values, which GWEN uses to get the colours used when drawing. It is difficult to read pixels in a texture as you don't know the format, so I had to keep a surface. Apart from that though it was fairly easy.
SDL2 renderer Mac OSX 10.8 |
SDL2 renderer Windows 7 |
Please read the readme at the Github project for more details. If you have any problems report them at the issue tracker.
Enjoy.
[8/9/13] Premake works for Windows now.
3 comments:
I'm a newbie to GWEN. Currently trying to make a game in Allegro5, and cannot find How I can link the GWEN to my Project. I'm on windows and using VS2012. Is it just copy paste the directories "include", "lib" and the "bin"..?
@Mosa Hi there. The easiest way to link is to include the GWEN project in your solution, and then add GWEN as a depenency of you project. This tells VS to compile GWEN before your project, and that they should be linked. You'll need GWEN-static and the Renderer-Allegro projects.
Thanks!
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